Bethesda Game-Studios (patches)
Publisher(s)-Bethesda Softworks (US, UK), Namco Bandai Games (EU, AU, NZ)
Designer(s)-Josh Sawyer (project director), John Gonzalez (creative lead), Chris Avellone, Eric Fenstermaker, Travis Stout (writers)
Platform(s)-Microsoft Windows,PlayStation 3,Xbox 360
Release date(s)-NA October 19, 2010,AUS October 21, 2010
EU October 22, 2010
Fallout: New Vegas is a first person action role-playing video game in the Fallout series developed by Obsidian Entertainment, and published by Bethesda Softworks. The game is based in a post-apocalyptic environment in and around Las Vegas, Nevada. It was released for Microsoft Windows, PlayStation 3 and Xbox 360 in October 2010.
Even though it directly succeeds it in order of Fallout game releases and also shares its engine, Fallout: New Vegas is not a direct sequel to Fallout 3, though the game offers a similar role-playing experience to Fallout 3. The game marks the return of many elements found in previous Fallout titles; many employees of Obsidian Entertainment previously worked for the now-defunct Black Isle Studios on Fallout and Fallout 2.
The game currently holds the record for the most lines of dialogue in a single-player role-playing game. The game contains around 65,000 lines of dialogue, beating its predecessor and previous record holder Fallout 3 which contained 40,000 lines of dialogue.
Obsidian Entertainment presents new features and improvements in Fallout: New Vegas that are implemented upon the foundation of Fallout 3. For example, the original Fallout 3 version of the Gamebryo engine was reworked in order to accommodate the extra lights and effects of the New Vegas strip.
The Vault-Tec Assisted Targeting System, or "V.A.T.S.", returns with the addition of several V.A.T.S.-specific attacks. Use of certain melee weapons trigger unique animations. Also added are new weapons, a weapon modification system, the ability to use the iron sights on almost all guns (excluding several larger weapons that are shot from the hip) and a better over-the-shoulder view for third-person combat. The modification system allows for modifications such as mounted telescopic sights, rate of fire modifiers and increased magazine size. Crafting also plays a role in weaponry, with the ability to craft ammunition such as hand-loaded rounds. A plant-harvesting system similar to that of The Elder Scrolls series is also in place, allowing the player to use plants to craft special meals, poisons, and medicines.
The quantity of factions prompted developers to reintroduce the reputation system that was absent in Fallout 3. The degree of faction loyalty influences the player's reputation with that faction, which in turn affects the behavior of the faction's non-player characters (NPCs) toward the player and reflects the impacts of selected choices in the world. Karma is also a factor, but is independent of faction reputation (the player can rob a faction member, lowering their karma, but leaving their reputation unchanged assuming they are not caught). Availability of dialog options with NPCs are based upon character attributes, skills, reputation and karma. Skills have a bigger effect on conversation choices. Whether a dialogue option will succeed or fail is shown up front, and entirely dependent on skill level, rather than both skill and chance as seen in Fallout 3.
Companion behavior and tasks are controlled using the new "companion wheel", removing the need to enter conversation to give commands. The new companion wheel offers command execution by selecting commands that are presented in a radial menu. Josh Sawyer states the companion wheel offers ease of companion interaction. Such examples of companion commands include setting and changing combat tactics, default behavior towards foes and usage frequency of available resources. The player can have one humanoid and one non-humanoid companion at the same time and receives a unique perk, or unique advantage, per companion. These companions can be upgraded if the player completes a special quest related to the companion.
In New Vegas, the player can visit casinos to participate in mini-games, including blackjack, slots, and roulette. A card game called Caravan, which was designed specifically for the game, is also playable outside of the casinos.
An optional Hardcore mode delivers more realism and intensity into the gaming environment. Game director Josh Sawyer stated that the mode was inspired by several different Fallout 3 mods. As gameplay difficulty is increased, players are encouraged to implement effective strategies, make careful considerations in resource management and combat tactics, and pay high attention to the surrounding environment. Gameplay difficulty is increased in several ways:
Stimpaks and other healing items, including food, do not heal the player instantly, but instead work over a period of time.
The healing of crippled limbs requires a "Doctor's Bag", sleeping on an owned or rented bed, a chem called "Hydra" or by visiting a doctor.
Stimpaks cannot be used to heal limbs.
Ammunition has a weight-value.
The player character must eat, drink and sleep to avoid starvation, dehydration and exhaustion.
An achievement (Xbox 360/Steam) or trophy (PlayStation 3) is awarded for completing the game on Hardcore mode.
Fallout: New Vegas takes place during the year 2281, four years after the events of Fallout 3, and 204 years after the Great War of 2077. The game is set in a post-apocalyptic Las Vegas, Nevada, and the Mojave Desert, which is known as the "Mojave Wasteland". The Mojave Wasteland is roughly the same size as the "Capital Wasteland" in Fallout 3, and is spread across parts of real-world Nevada and Arizona. Part of Fallout and Fallout 2's Core Region also appears in the form of California. Unlike other cities in the Fallout series, Las Vegas was not struck directly by a nuclear attack. Its buildings remain intact, and mutation of its inhabitants is minimal.
The city and its surroundings are divided between various factions, but there are three major powers competing for control of the region: The New California Republic (NCR), Caesar's Legion, and Mr. House. The NCR's military, returning from Fallout 2, is now bloated and mismanaged, but controls the majority of territories in the Mojave. The slave-driving, Roman army-styled Caesar's Legion, formed by its leader, Caesar, conquered and united 86 tribes and now plans to conquer New Vegas. Mr. House, the mysterious businessman rumoured to be 200 years old, controls New Vegas with an army of "Securitron" security robots. There are many other factions and groups as well, including the Boomers, a tribe of heavily armed vault dwellers, Powder Gangers, violent groups of escaped convicts, Great Khans, a tribe of drug dealers and raiders, and the Brotherhood of Steel, the technology-craving remnants of the U.S. military. Landmarks featured in Fallout: New Vegas include the Hoover Dam, which supplies power to the city, Nellis Air Force Base and the HELIOS One solar energy plant.
The game places the player in the role of a courier working for the Mojave Express, known simply as "the Courier." While delivering a package with a platinum poker chip to New Vegas, the Courier is ambushed by Benny (voiced by Matthew Perry), leader of one of the casinos in New Vegas, who steals the package, shoots the player in the head, and leaves the body in a shallow grave. A robot named Victor witnesses the shooting and brings the courier to Doctor Mitchell in Goodsprings. At this point, the player enters into character creation and defines the Courier's skills, attributes, name, gender, age and appearance. Although traumatized, the player begins his journey, following Benny to avenge the attack and recover the stolen package, all while exploring the Mojave Wasteland.
The game proceeds according to the player's decisions and involves many different events, factions, and characters, but the main storyline follows the player's pursuit of Benny to both settle the score and retrieve the platinum chip. Eventually, after finding Benny and the chip, the Courier finds himself in the middle of a conflict between three factions. Caesar's Legion, a group of Roman-esque slavers, the New Californian Republic (NCR) military force and the mysterious Mr. House and his army of Securitron robots. Each of the three sides aim to control Hoover Dam (still operational and supplying New Vegas with power and clean, non-irradiated water), a position which grants them total control over New Vegas. It is revealed that Mr. House, the enigmatic de-facto ruler of New Vegas, ordered the platinum chip's delivery and has been waiting for it for over 200 years, before the Great War. The chip itself is a data storage device that can upgrade the Securitrons to a greater level of combat effectiveness. Mr. House, the NCR and Caesar's Legion ask the Courier to assist them, but the Courier has the fourth option of taking over New Vegas themselves. All four paths will eventually lead to the final battle for Hoover Dam.
The player decides the fate of vital factions across the Mojave Wasteland, as well as their role in the upcoming battle. The final battle for Hoover Dam, no matter which side the player chooses, will eventually begin. As Caesar's Legion strikes the Dam, led by the fearsome Legate Lanius, the NCR protects its position under General Lee Oliver. The player will have to oppose one of them, or both, depending on the choices made. These choices result in different endings, which are also affected by many side missions. The game concludes with either the NCR or Caesar's Legion gaining control of the Mojave Wasteland, or with either the player or Mr. House gaining control of New Vegas.
MINIMUM SYSTEM REQUIREMENTS-
OS: Windows 7/Vista/XP
CPU: dual core 2.0 GHz
Memory: 2GB RAM
Storage: 10GB free hard drive space
Video card: NVidia GForce 6 series, ATI 1300XT series
Repacked by: R.G. Механики
Languages: Voice:English Text:Russian, English
DLC: Preorder Bonus Packs, Dead Money, Gun Runner's Arsenal, Lonesome Road, Old World Blues, Honest Hearts
Size: 5.63 GB (3.3+2.32)